About the Gibs Wiki Method
Today, lines between the virtual and real have blurred. Since the early days of judeo-christian culture, any society associated with religion in general, some level of disdain for the material reality we live in is present – be it metaphysics, absolutism, or morality
In post-industrial societies, materialism is usually connected with an unhealthy attachment to consumption and consumerism, on the axis of barbarity instead of self-betterment and spirituality.
Anyway – since we generally seem to value ideas higher over matter, and generally consider the body as a disposable vessel for the immortal soul, there’s every reason to treat virtual objects with the same piety as we treat old broken figurines and cutlery.
From population estimates, we know for sure that a single zombie in a computer game will be used by a larger group of people than anything we can dig up from the ground. But what can be said about how important is it that millions of people play the same game, have headshot the same kind of enemy, etc? Aside from moralists, not much. It’s just entertainment.
And it does seem that way indeed. They’re irrelevant experiences in sadistic murder.
Nonetheless, they are facts of virtual culture, and these days deserve the same treatment as facts of material culture exhibited in museums and collections all over the world. They are artefacts.
Video games are the most widespread phenomenon of virtual culture.
Humans learn best during play. [citation needed] The most playful element of gaming is
We should define these objects. Dictionaries define them as follows:
Gibs (n) – fragments of a destroyed video game character
Gibs, short for giblets (pronounced "jibs" or "gibs"), is a humorous term referring to the variably-sized body parts ("guts"), fragments, and offal produced when non-player characters or game players are damaged or killed in video games.
Archeogaming Archeomodding?