Difference between revisions of "3D Gibs in 3D games"
From GIBS WIKI
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"> Quark 6.6.0 Beta 6. Available at [[http://quark.sourceforge.net]]</ref> | + | | QuArK <ref name="quark"> Quark 6.6.0 Beta 6. Available at [[http://quark.sourceforge.net]]</ref> & Biturn <ref name=“biturn”> Biturn w0.88 by mirex. Available at [[http://mirex.mypage.sk/index.php?selected=1]]</ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 10 | | 10 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .md2 | | .md2 | ||
| | | | ||
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| id Software | | id Software | ||
| 9 | | 9 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 9 | | 9 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 9 | | 9 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds | ||
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| id Software | | id Software | ||
| 13 | | 13 | ||
− | | QuArK <ref name="quark"></ref> | + | | QuArK <ref name="quark"></ref> & Biturn <ref name=“biturn”></ref> |
| .mdl | | .mdl | ||
| Biturn w0.88 to convert mdl->3ds | | Biturn w0.88 to convert mdl->3ds |
Revision as of 04:55, 30 December 2016
Characters might explode into unrecognizable meat chunks, bones, organs, or attributes.
This can include models from original games, or mods.
Guidelines:
This database is inclusive – if you believe that a game contains gibs but you don't have the tools to excavate the models, create an entry anyway and let others figure things out.
If you've accessed the models but aren't sure if they are in fact gibs, submit an entry anyway.
Year | Title | Producer | # 3D GIBS? | TOOLS? | ENGINE FORMAT | EXPORT NOTES | LIB FOLDER | LIB PATH | DESCRIPTION | # POLYGONS* | ARTIST* | CONTRIBUTOR |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/arm/tris.md2 | arm | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/bone/tris.md2 | bone | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/bone2/tris.md2 | bone | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/chest/tris.md2 | chest | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/gear/tris.md2 | gear | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/head/tris.md2 | head | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/head2/tris.md2 | head | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/leg/tris.md2 | leg | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/skull/tris.md2 | skull | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/sm_meat/tris.md2 | sm_metal | ||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/sm_meat2/tris.md2 | sm_metal2 | ||||
1996 | Quake | id Software | 9 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/gib2.mdl | chest | |||
1996 | Quake | id Software | 9 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/gib1.mdl | ? | |||
1996 | Quake | id Software | 9 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/gib3.mdl | ? | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_demon.mdl | head (demon) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_dog.mdl | head (dog) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_guard.mdl | head (human) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_knight.mdl | head (demon) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_ogre.mdl | head (demon) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_player.mdl | head (human) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_shams.mdl | head (demon) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_wizard.mdl | head (demon) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/h_zombie.mdl | head (zombie) | |||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | Biturn w0.88 to convert mdl->3ds | /ID1/PAK0.PAK | /progs/zom_gib.mdl | ? (zombie) | |||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib1.abc | gore | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib2.abc | gore | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib3.abc | gore | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib4.abc | eyeball | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib5.abc | gore | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib6.abc | bone | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib7.abc | rib | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib8.abc | gore
| |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibbrain.abc | brain | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibgore1.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibgore2.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibgore3.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/giblarge1.abc | bone (ribs w/spine) | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/giblarge2.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/giblarge3.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibsmall1.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibsmall2.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibsmall3.abc | unknown | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib1.abc | hat | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib2.abc | notebook ? | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib3.abc | box ? | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib4.abc | card ? | |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib5.abc | unknown
| |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib1.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib2.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib3.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib4.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib5.abc |
| |||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib1.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib2.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib3.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib4.abc | ||||||
1998 | Blood II | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib5.abc |
|
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 Quark 6.6.0 Beta 6. Available at [[1]]
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 Biturn w0.88 by mirex. Available at [[2]]
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 Dragon UnPACKer v5.6.0, available at [[3]]