Difference between revisions of "3D Gibs in 3D games"
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Characters might explode into unrecognizable meat chunks, bones, organs, or attributes. | Characters might explode into unrecognizable meat chunks, bones, organs, or attributes. | ||
− | This can include models from original games, as well as mods. <br> | + | This can include models from original games, as well as mods. <br><br> |
− | + | Guidelines:<br> | |
If you know that a game features gibs, here are three ways for you to submit data to Gibs Wiki. <br> | If you know that a game features gibs, here are three ways for you to submit data to Gibs Wiki. <br> | ||
Option 1: If you don't have experience with editing wikis (wikimedia syntax), please submit a memo at [[Tips on gibs]] and let other members take it from there.<br> | Option 1: If you don't have experience with editing wikis (wikimedia syntax), please submit a memo at [[Tips on gibs]] and let other members take it from there.<br> | ||
Line 8: | Line 8: | ||
If you've accessed the models but aren't sure if they are in fact gibs, go ahead and submit an entry anyway.<br> | If you've accessed the models but aren't sure if they are in fact gibs, go ahead and submit an entry anyway.<br> | ||
Gibs Wiki assumes that, "Neither standardised nor well documented, but used to be a "de facto standard" for data exchange," 3ds as the most versatile and available final format for the mesh. <br>When filling in the entry for Mesh Tools, please specify V for viewer, or C for converter. | Gibs Wiki assumes that, "Neither standardised nor well documented, but used to be a "de facto standard" for data exchange," 3ds as the most versatile and available final format for the mesh. <br>When filling in the entry for Mesh Tools, please specify V for viewer, or C for converter. | ||
− | + | ||
__TOC__ | __TOC__ | ||
<br><br> | <br><br> |
Latest revision as of 15:51, 11 September 2017
Characters might explode into unrecognizable meat chunks, bones, organs, or attributes.
This can include models from original games, as well as mods.
Guidelines:
If you know that a game features gibs, here are three ways for you to submit data to Gibs Wiki.
Option 1: If you don't have experience with editing wikis (wikimedia syntax), please submit a memo at Tips on gibs and let other members take it from there.
Option 2: if you do have basic wikimedia skills, but you don't have the means to locate or excavate the models from code, please refer to the First-Person Shooter Checklist and modify the relevant entry with a 'YES' in its last column.
Option 3: If youre comfortable with using wikimedia syntax, have located the models and figured out how to convert them to a universal format like 3ds, feel free to modify the table below. Please follow the same data formatting.
If you've accessed the models but aren't sure if they are in fact gibs, go ahead and submit an entry anyway.
Gibs Wiki assumes that, "Neither standardised nor well documented, but used to be a "de facto standard" for data exchange," 3ds as the most versatile and available final format for the mesh.
When filling in the entry for Mesh Tools, please specify V for viewer, or C for converter.
Table
Year | Title | Developer | # 3D GIBS? | Mesh tools | Mesh format | Archive path | Asset path | Description | Screen | # faces | Author | Contributor | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/arm/tris.md2 | arm | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/bone/tris.md2 | bone | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/bone2/tris.md2 | bone | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/chest/tris.md2 | chest | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/gear/tris.md2 | gear | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/head/tris.md2 | head | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/head2/tris.md2 | head | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/leg/tris.md2 | leg | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/skull/tris.md2 | skull | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/sm_meat/tris.md2 | sm_metal | |||||
1997 | Quake 2 | id Software | 10 | QuArK [1] & Biturn [2] | .md2 | /baseq/pak0.pak | /models/objects/gibs/sm_meat2/tris.md2 | sm_metal2 | |||||
1996 | Quake | id Software | 9 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/gib2.mdl | chest | |||||
1996 | Quake | id Software | 9 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/gib1.mdl | ? | |||||
1996 | Quake | id Software | 9 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/gib3.mdl | ? | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_demon.mdl | head (demon) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_dog.mdl | head (dog) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_guard.mdl | head (human) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_knight.mdl | head (demon) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_ogre.mdl | head (demon) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_player.mdl | head (human) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_shams.mdl | head (demon) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_wizard.mdl | head (demon) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/h_zombie.mdl | head (zombie) | |||||
1996 | Quake | id Software | 13 | QuArK [1] & Biturn [2] | .mdl | /ID1/PAK0.PAK | /progs/zom_gib.mdl | ? (zombie) | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib1.abc | nondescript organic | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib2.abc | nondescript organic | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib3.abc | nondescript organic | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib4.abc | eyeball | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib5.abc | nondescript organic | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib6.abc | bone | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib7.abc | rib | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/flesh/gib8.abc | nondescript organic
| |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibbrain.abc | brain | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibgore1.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibgore2.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibgore3.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/giblarge1.abc | bone (ribs w/spine) | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/giblarge2.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/giblarge3.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibsmall1.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibsmall2.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/gibsmall3.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib1.abc | hat | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib2.abc | notebook ? | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib3.abc | box ? | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib4.abc | card ? | |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/caleb/gib5.abc |
| |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib1.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib2.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib3.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib4.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ishmael/gib5.abc |
| |||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib1.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib2.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib3.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib4.abc | ||||||
1998 | Blood II | Monolith | 33 | Dragon [3] | .ABC | /blood2.rez | /models/gibs/multiplayer/ophelia/gib5.abc |
| |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Cat_frontchunk | 493 | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Cow_head | head (cow) | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Cow_neck_2 | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Cow_neck | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Dog_frontchunk | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Dog_rearchunk | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/fem_lower_torso | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/fem_upper_torso | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Gutling | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Gutling2 | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Guts_Fem |
| |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Guts | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_forearm_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_forearm_Gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_forearm | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_hand_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_limb_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_limb_Gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_limb | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_stump_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_arm_stump |
| |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_hand | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_calf_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_calf_gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_calf_pants | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_calf | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_foot_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_foot_gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_foot_pants | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_foot | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_limb_big |
| |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_limb_Gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_limb_pants | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_limb | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_stump_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_stump_Fem | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_stump_Gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_stump_skirt | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/L_leg_stump | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/Cat_rearchunk | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/male_lower_torso |
| |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/male_upper_torso | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_forearm_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_forearm_Gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_forearm | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_hand_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_limb_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_limb_Gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_limb | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_stump_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_arm_stump |
| |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_hand | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_calf_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_calf_gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_calf_pants | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_calf | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_foot_big | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_foot_gary | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_foot_pants | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_foot | ||||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_limb_big | leg |
| ||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_limb_Gary | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_limb_pants | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_limb | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_stump_big | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_stump_Fem | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_stump_Gary | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_stump_skirt | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/R_leg_stump | leg | |||||
2003 | Postal 2 | Running With Scissors | 70+ | UT Package Tool [4] | .USX | /StaticMeshes/AWPeopleStatic.usx | /Limbs/ZHead_Static | head |
| ||||
1999 | Kingpin | Xatrix | 5 | QuArK [1] & Biturn [2] | .MDX | /Main/Models/props/gibs/gib1.mdx | nondescript organic | ||||||
1999 | Kingpin | Xatrix | 5 | QuArK [1] & Biturn [2] | .MDX | /Main/Models/props/gibs/gib2.mdx | nondescript organic | ||||||
1999 | Kingpin | Xatrix | 5 | QuArK [1] & Biturn [2] | .MDX | /Main/Models/props/gibs/gib3.mdx | nondescript organic | ||||||
1999 | Kingpin | Xatrix | 5 | QuArK [1] & Biturn [2] | .MDX | /Main/Models/props/gibs/gib4.mdx | nondescript organic | ||||||
1999 | Kingpin | Xatrix | 5 | QuArK [1] & Biturn [2] | .MDX | /Main/Models/props/gibs/gib5.mdx | nondescript organic |
Links
First-Person Shooter Checklist
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 Quark 6.6.0 Beta 6. Available at [[1]]
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 Biturn w0.88 by mirex. Available at [[2]]
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 Dragon UnPACKer v5.6.0, available at [[3]]
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 4.37 4.38 4.39 4.40 4.41 4.42 4.43 4.44 4.45 4.46 4.47 4.48 4.49 4.50 4.51 4.52 4.53 4.54 4.55 4.56 4.57 4.58 4.59 4.60 4.61 4.62 4.63 4.64 4.65 4.66 4.67 4.68 4.69 Unreal Tournament Package Tool v2.0 beta 5. Available at http://www.acordero.org/projects/unreal-tournament-package-tool/